WAVEPACE AR SWIM TRAINING ASSISTANT
The challenge was to take an existing way of experiencing music, and invent and design an entirely new way to experience it. I started with the ubiquitous iPhone and earbuds while running. That evolved into earbuds only while swimming. Ultimately I teamed up with two others to design WavePace – integrated earbuds and AR goggles that assist competitive swimmers with their training.
(October – Dec 2018)
CURRENT MUSIC EXPERIENCE
For the current experience, I photographed my friend listening to music while running, because I am an avid runner and feel there is a lot of potential for improvement.
FUTURE MUSIC EXPERICENCE
I further explored experiencing music while exercising and chose swimming – designing an earbud that has music downloaded onto it and touch base controls for volume and selection.
After sharing our individual future music experience designs, we self-selected into teams to either further solidify an existing design, or create a new design altogether. My team chose to solidify my swimmers earbud design. We explored multiple alternatives to the touch-base controls (i.e. gloves, chip in the tooth, eye wear, etc.). Ultimately, we kept the touch-base controls, and added an out-of-water audio control feature.
Brainstorming the interaction with the earbuds
INCORPORATION OF SIGHT THROUGH AR
After a great deal of brainstorming, we focused on the competitive swimmer in training. Using earbuds loaded with a music playlist, and AR goggles loaded with training goals, the two devices interacted to assist with pace. The goggles use lines to visually illustrate the current versus training goal pace. If the swimmer needs to speed up, the music will automatically change to a song with more beats per minute.
Puri and Delov thinking through the functioning of the pairing
Notes from brainstorming the function of the AR goggles